nssw:register_mob("nssw:morwa", "Morwa", {
    type = "monster",
    hp_max = 56,
    hp_min = 49,
    collisionbox = {-1, -0.1, -1, 1, 3, 1},
    visual = "mesh",
    mesh = "morwa.x",
    textures = {{"morwa.png"}},
    visual_size = {x=10, y=10},
    makes_footstep_sound = true,
    view_range = 25,
    fear_height = 4,
    walk_velocity = 0.5,
    run_velocity = 4,
    sounds = {
        random = "morwa",
    },
    damage = 8,
    jump = true,
    drops = {
        {name = "nssw:life_energy",
        chance = 1,
        min = 3,
        max = 4,},
        {name = "nssw:wrathful_soul_fragment",
        chance = 3,
        min = 1,
        max = 1,},
    },
    armor = 50,
    drawtype = "front",
    water_damage = 0,
    reach =4,
    rotate = 270,
    lava_damage = 0,
    light_damage = 0,
    group_attack=true,
    attack_animals=true,
    knock_back=1,
    blood_texture="morparticle.png",
    stepheight=1.1,
    on_rightclick = nil,
    attack_type = "dogshoot",
    dogshoot_switch = true,
    arrow = "nssw:morarrow",
    shoot_interval = 2,
    shoot_offset = 0,
    animation = {
        speed_normal = 25,
        speed_run = 25,
        stand_start = 10,
        stand_end = 40,
        walk_start = 50,
        walk_end = 90,
        run_start = 100,
        run_end = 120,
        punch_start = 130,
        punch_end = 160,
        shoot_start =176,
        shoot_end=226,
    },
    do_custom = function (self)
        local pos = self.object:getpos()
        local light = minetest.get_node_light(pos)
        --minetest.chat_send_all("Luce: "..light)
        if (light < 8) then
            self.object:remove()
            minetest.env:set_node(pos, {name="nssw:morwa_statue"})
        end
    end,
})
